HCI / XR 2024年09月23日 映维 Effects of within-day intervals on adaptation to visually induced motion sickness in a virtual-reality motorcycling simulator
XR 2024年09月17日 广东客 Neural signatures of motor imagery for a supernumerary thumb in VR: an EEG analysis
XR 2024年09月04日 映维 Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory Optimizations
Optics / XR 2024年09月04日 广东客 Divide-Conquer-and-Merge: Memory- and Time-Efficient Holographic Displays
HCI / XR 2024年09月04日 映维 Evaluating the efficacy of haptic feedback, 360° treadmill-integrated Virtual Reality framework and longitudinal training on decision-making performance in a complex search-and-shoot simulation
CV / XR 2024年09月04日 广东客 DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting
Video / XR 2024年08月28日 映维 Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments
Perception / XR 2024年08月27日 广东客 Effects of Multisensory Feedback on the Perception and Performance of Virtual Reality Hand-Retargeted Interaction
CV / XR 2024年08月27日 广东客 Scalable Scene Modeling from Perspective Imaging: Physics-based Appearance and Geometry Inference
XR 2024年08月27日 映维 Hierarchical Deep Learning for Intention Estimation of Teleoperation Manipulation in Assembly Tasks
CV / XR 2024年08月27日 映维 Using Deep Learning to Increase Eye-Tracking Robustness, Accuracy, and Precision in Virtual Reality
Optics / XR 2024年08月26日 映维 Highly efficient printed quantum dot light-emitting diodes through ultrahigh-definition double-layer transfer printing
Optics / XR 2024年08月26日 映维 Breaking the in-coupling efficiency limit in waveguide-based AR displays with polarization volume gratings
Perception / XR 2024年08月22日 映维 Blind Identification of Binaural Room Impulse Responses from Smart Glasses
HCI / XR 2024年08月22日 映维 The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
HCI / XR 2024年08月22日 映维 Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform