HCI 2024年04月11日 15:09:31 广东客 Sickness Reduction in FPV Drone Control: Improved Effects of Reverse Optical Flow with Static Landmarks Only
HCI 2024年04月11日 14:52:15 广东客 Simple and Practical Dual Rendering for Reducing Eye Fatigue from Vergence-Accomodation Conflict in Stereoscopic Viewing
Perception 2024年04月10日 15:28:19 广东客 Effects of Vibrotactile Feedback on Aim-and-Throw Tasks in Virtual Environments
HCI 2024年04月10日 15:15:30 广东客 A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and Immersion
HCI 2024年04月10日 14:30:47 广东客 Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality
HCI 2024年04月09日 14:17:12 广东客 Behavioral, Peripheral, and Central Neural Correlates of Augmented Reality Guidance of Manual Tasks
Optics 2024年04月09日 14:15:51 广东客 Large-volume focus control at 10 MHz refresh rate via fast line-scanning amplitude-encoded scattering-assisted holography
XR 2024年04月02日 20:47:14 广东客 Accuracy of augmented reality-guided needle placement for pulsed radiofrequency treatment of pudendal neuralgia: a pilot study on a phantom model
HCI 2024年04月02日 15:51:45 广东客 Anticipatory Hand Glove: Understanding Human Actions for Enhanced Interaction
HCI 2024年04月02日 15:33:55 广东客 Re-investigating the Effect of the Vergence-Accommodation Conflict on 3D Pointing
HCI 2024年04月02日 15:24:20 广东客 Redirected Placement: Evaluating the Redirection of Passive Props during Reach-to-Place in Virtual Reality
Perception 2024年04月02日 15:07:41 广东客 Effect of Virtual Hand's Fingertip Deformation on the Stiffness Perceived Using Pseudo-Haptics
HCI 2024年04月02日 14:53:48 广东客 GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting
HCI 2024年04月02日 14:29:49 广东客 Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality Interfaces
Perception 2024年03月28日 15:51:40 广东客 Captivating the Senses: Crafting a Multisensory Virtual Experience for Enhanced Realism
HCI 2024年03月28日 15:39:46 广东客 Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game
HCI 2024年03月28日 15:30:03 广东客 The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games
HCI 2024年03月28日 15:23:24 广东客 "A feeling of déjà vu": The Effects of Avatar Appearance-Similarity on Persuasiveness in Social Virtual Reality
HCI 2024年03月28日 15:12:45 广东客 Investigation of How Animal Avatar Affects Users’ Self-Disclosure and Subjective Responses in One-on-One Interactions in VR Space
HCI 2024年03月28日 14:58:28 广东客 The Magic XRoom: A Flexible VR Platform for Controlled Emotion Elicitation and Recognition