The Action Consistency of Casting in Virtual Environment
PubDate: July 2021
Teams: East China Jiaotong University； Xiamen University
Writers: Guoliang Luo; Zewei Guan; Guoming Xiong; Qiang Chen; Meihua Xiao; Shihui Guo
Interactive techniques in Virtual Reality (VR) is rapidly developing in the recent years. However, the consistency of the interaction activities in VR and real-world remains a subject to be further studied. In this work, we study the consistency of casting action between VR and real-world. In our experiments, we let participants cast a ball to a walking human virtual agent, which is driven by a motion capture system in the virtual environment. By comparing to the casting accuracy in real-world, we found that the participants’ performance under various of the experimental configurations is consistently reduced in VR. We also found that the moving `speed’ factor of the casting target barely affected the accuracy in VR, which was different in the real-world environment. This study will provide an important experimental reference to develop future VR systems based on casting actions.