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A Clothing Design Method and System Implementation Based on Virtual Measurement of Human Body Shape

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PubDate: September 2021

Teams: Army Logistics University of PLA

Writers: Min Luo; Yiwei Liu; Pin Li; Jun Hu

PDF: A Clothing Design Method and System Implementation Based on Virtual Measurement of Human Body Shape

Abstract

Existing virtual fitting system is not real enough and has poor interactive operation ability. In view of the shortcomings of these fitting systems, this paper proposes the size measurement method based on human image and the construction method of personalized virtual human model. The scheme is based on Kinect somatosensory measurement technology to obtain human depth information and bone data. At the same time, it analyzes the principle of bone animation and the characteristics of mainstream bone skinning algorithm, and completes the production of human model and animation by using 3dsmax modeling software. On this basis, the fitting surface and the clothing mesh model surface are divided into corresponding regions to improve the reality of the wearing effect. Finally, through the system fitting effect test, it shows that the system has a good clothing matching effect, which can meet the basic requirements of users’ daily fitting.

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