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Cooperative Multigroup Broadcast 360° Video Delivery Network: A Hierarchical Federated Deep Reinforcement Learning Approach

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PubDate: November 2021

Teams: King’s College London

Writers: Fenghe Hu; Yansha Deng; A. Hamid Aghvami

PDF: Cooperative Multigroup Broadcast 360° Video Delivery Network: A Hierarchical Federated Deep Reinforcement Learning Approach

Abstract

With the stringent requirement of receiving video from the unmanned aerial vehicle (UAV) from anywhere in the stadium of sports events and the significant-high per-cell throughput for video transmission to virtual reality (VR) users, a promising solution is a cell-free multi-group broadcast (CF-MB) network with cooperative reception and broadcast access-points (AP). To explore the benefit of broadcasting user-correlated decode-dependent video resources to spatially correlated VR users, the network should dynamically schedule the video and cluster APs into virtual cells for a different group of VR users with overlapped video requests. By decomposing the problem into scheduling and association sub-problems, we first introduce the conventional non-learning-based scheduling and association algorithms, and a centralized deep reinforcement learning (DRL) association approach based on the rainbow agent with a convolutional neural network (CNN) to generate decisions from observation. To reduce its complexity, we then decompose the association problem into multiple sub-problems, resulting in a networked-distributed Partially Observable Markov decision process (ND-POMDP). To solve it, we propose a multi-agent deep DRL algorithm. To jointly solve the coupled association and scheduling problems, we further develop a hierarchical federated DRL algorithm with scheduler as meta-controller, and association as the controller. Our simulation results show that our CF-MB network can effectively handle real-time video transmission from UAVs to VR users. Our proposed learning architecture is effective and scalable for a high-dimensional cooperative association problem with increasing APs and VR users. Also, our proposed algorithms outperform non-learning based methods with significant performance improvement.

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