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Development of Multi-User Synchronous VR System and its Performance Analysis

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PubDate: January 2022

Teams: Minghsin University of Science and Technology

Writers: Juin-Ling Tseng

PDF: Development of Multi-User Synchronous VR System and its Performance Analysis

Abstract

With the improvement of the efficiency of information and network technology, virtual reality has gradually developed in the direction of multi-user synchronization in network systems. In general, virtual reality systems have high computing costs, so performance analysis is one of the most important considerations for system execution when developing multi-user synchronous VR systems. In order to explore the execution performance of a multi-user synchronous VR system, this study uses Unity, Steam VR, Mirror Networking, to develop a multi-user synchronous VR system based on client-server architecture. In the efficiency analysis, VR systems pay attention to the ability of real-time. Therefore, this study discusses the execution performance of each client-end VR system and analyzes the required synchronous execution data with FPS.

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