Development of Multi-User Synchronous VR System and its Performance Analysis
PubDate: January 2022
Teams: Minghsin University of Science and Technology
Writers: Juin-Ling Tseng
PDF: Development of Multi-User Synchronous VR System and its Performance Analysis
Abstract
With the improvement of the efficiency of information and network technology, virtual reality has gradually developed in the direction of multi-user synchronization in network systems. In general, virtual reality systems have high computing costs, so performance analysis is one of the most important considerations for system execution when developing multi-user synchronous VR systems. In order to explore the execution performance of a multi-user synchronous VR system, this study uses Unity, Steam VR, Mirror Networking, to develop a multi-user synchronous VR system based on client-server architecture. In the efficiency analysis, VR systems pay attention to the ability of real-time. Therefore, this study discusses the execution performance of each client-end VR system and analyzes the required synchronous execution data with FPS.