空 挡 广 告 位 | 空 挡 广 告 位

Dynamic Viewport Selection-Based Prioritized Bitrate Adaptation for Tile-Based 360° Video Streaming

Note: We don't have the ability to review paper

PubDate: March 2022

Teams: Dublin City University

Writers: Abid Yaqoob; Mohammed Amine Togou; Gabriel-Miro Muntean

PDF: Dynamic Viewport Selection-Based Prioritized Bitrate Adaptation for Tile-Based 360° Video Streaming

Abstract

Interactive 360° remote video applications have seen booming advancements due to the proliferation of smart display devices that enable a truly immersive experience. Compared to regular monoscopic videos, 360° videos have different requirements related to content preparation, packaging, transmission, specialized viewing equipment, and display factors (e.g., brightness, contrast, delay, frame rate, resolution, image quality, etc. In addition, 360° video requires substantial network and computational resources, which are challenging to achieve with conventional transmission and rendering infrastructure. Viewport-adaptive streaming is a common way to ensure visual quality under limited bandwidth resources. However, identifying, extracting, and rendering the true viewport in response to drastic head rotations can adversely affect user experience. This paper proposes two dynamic viewport selection approaches, which adapt the streamed regions based on content complexity variations and positional information to ensure viewport availability and smooth visual angles for VR users. They incorporate content information as well as user head movement patterns to support tile-based prioritized 360° video streaming. Moreover, a practical, prioritized bitrate adaptation approach, which requests selected tiles at appropriate quality levels, is also proposed to reduce the impact of inefficient bandwidth utilization in the VR scene. Experimental evaluations under real 4G bandwidth logs demonstrate that the proposed solutions outperform the closest state-of-the-art algorithms across multiple performance metrics, i.e., viewport overlap, perceived quality levels, quality fluctuations, and viewport bandwidth utilization.

您可能还喜欢...

Paper