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Rectangular Mapping-based Foveated Rendering

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PubDate: April 2022

Teams: Shanghai Jiao Tong University;Tencent Games Digital Content Technology Center

Writers: Jiannan Ye; Anqi Xie; Susmija Jabbireddy; Yunchuan Li; Xubo Yang; Xiaoxu Meng

PDF: Rectangular Mapping-based Foveated Rendering

Abstract

With the speedy increase of display resolution and the demand for interactive frame rate, rendering acceleration is becoming more critical for a wide range of virtual reality applications. Foveated rendering addresses this challenge by rendering with a non-uniform resolution for the display. Motivated by the non-linear optical lens equation, we present rectangular mapping-based foveated rendering (RMFR), a simple yet effective implementation of foveated rendering framework. RMFR supports varying level of foveation according to the eccentricity and the scene complexity. Compared with traditional foveated rendering methods, rectangular mapping-based foveated rendering provides a superior level of perceived visual quality while consuming minimal rendering cost.

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Paper