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CreatureShop: Interactive 3D Character Modeling and Texturing from a Single Color Drawing

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PubDate: Aug 2022

Teams: University of Hong Kong;University of British Columbia;Peking University;Texas A&M University

Writers: Congyi Zhang, Lei Yang, Nenglun Chen, Nicholas Vining, Alla Sheffer, Francis C.M. Lau, Guoping Wang, Wenping Wang

PDF: CreatureShop: Interactive 3D Character Modeling and Texturing from a Single Color Drawing

Abstract

Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality textured 3D character models from 2D drawings with ease and efficiency. CreatureShop takes an input bitmap drawing of a character (such as an animal or other creature), depicted from an arbitrary descriptive pose and viewpoint, and creates a 3D shape with plausible geometric details and textures from a small number of user annotations on the 2D drawing. Our key contributions are a novel oblique view modeling method, a set of systematic approaches for producing plausible textures on the invisible or occluded parts of the 3D character (as viewed from the direction of the input drawing), and a user-friendly interactive system. We validate our system and methods by creating numerous 3D characters from various drawings, and compare our results with related works to show the advantages of our method. We perform a user study to evaluate the usability of our system, which demonstrates that our system is a practical and efficient approach to create fully-textured 3D character models for novice users.

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