HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
Note: We don't have the ability to review paper
PubDate: July 2022
Teams: Simon Fraser Universit;Aizen Experiences Inc;University of Trier;
Writers: Bernhard E. Riecke;David Clement;Ashu Adhikari;Denise Quesnel;Daniel Zielasko;Markus von der Heyde
Abstract
Motion sickness, unintuitive navigation, and limited agency are critical issues in VR/XR impeding wide-spread adoption and enjoyable user experiences. To tackle these challenges, we present HyperJump, a novel VR interface merging advantages of continuous locomotion and teleportation/dashing into one seamless, hands-free, and easily learnable user interface supporting both flying and ground-based navigation across multiple scales.