Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality
PubDate: Nov 2022
Teams: Queen Mary University of London
Writers:Jack Ratcliffe;Laurissa Tokarchuk
Abstract
Sensorimotor interactions in the physical world and in immersive virtual reality (IVR) offer different feedback. Actions in the physical world almost always offer multi-modal feedback: pouring a jug of water offers tactile (weight-change), aural (the sound of running water) and visual (water moving out the jug) feedback. Feedback from pouring a virtual jug, however, depends on the IVR’s design. This study examines if the richness of feedback from IVR actions causes a detectable cognitive impact on users. To do this, we compared verb-learning outcomes between two conditions in which participants make actions with objects and (1) audiovisual feedback is presented; (2) audiovisual feedback is not presented. We found that participants (n = 74) had cognitively distinct outcomes based on the type of audiovisual feedback experienced, with a high feedback experience harming learning outcomes compared with a low feedback one. This result has implications for IVR system design and theories of cognition and memorisation.