Computational Adaptation of Extended Reality Interfaces Through Interaction Simulation

Note: We don't have the ability to review paper

PubDate: Apr 2022

Teams: Meta

Writers: Kashyap Todi, Ben Lafreniere, Tanya Jonker

PDF: Computational Adaptation of Extended Reality Interfaces Through Interaction Simulation

Abstract

Adaptive and intelligent user interfaces have been proposed as a critical component of a successful extended reality (XR) system [15]. In particular, a predictive system can make inferences about a user and provide them with task-relevant recommendations or adaptations. However, we believe such adaptive interfaces should carefully consider the overall cost of interactions to better address uncertainty of predictions. In this position paper, we discuss a computational approach to adapt XR interfaces, with the goal of improving user experience and performance. Our novel model, applied to menu selection tasks, simulates user interactions by considering both cognitive and motor costs. In contrast to greedy algorithms that adapt based on predictions alone, our model holistically accounts for costs and benefits of adaptations towards adapting the interface and providing optimal recommendations to the user.

You may also like...

Paper