From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation
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Teams:KITE Research Institute;University of Glasgow
Writers:Katharina Pöhlmann,Graham Wilson,Gang Li,Mark McGill,Stephen Brewster
Abstract
Using our PassengXR motion platform, we conveyed the car’s movement to a VR headset and either increased (1.5x-9.5x) or decreased (0.66x to 0.14x) the virtual speed 1) through a cityscape during a reading/productivity task and 2) through a space station trench during a spaceship shooting game. We investigated how well passengers can detect the manipulation in speed, how it affected motion sickness, and whether it altered the perceived speed or distance of car journey.