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Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments

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Date:Dec 2023

Teams:KTH Royal Institute of Technology,Umeå Universitet

Writers:Martin Hedlund,Anders Lundström,Cristian Bogdan,Andrii Matviienko

PDF:Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments

Abstract

Walk-in-Place is an established locomotion technique for walking in virtual environments, as it incorporates body motion similar to regular walking. Although there is extensive research on the performance and experience of walking in virtual reality spaces, it typically requires minimal-to-moderate physical movement, e.g., stepping forward and turning around, to explore virtual spaces. Therefore, the question we ask ourselves in this work is how user experience and performance are affected when the user is actively moving in place. In this paper, we explored three body-steering methods for jogging-in-place in virtual environments: (1) head-, (2) hand-, and (3) torso-based. To investigate the performance of the proposed body-steering methods for jogging in virtual reality, we conducted a controlled lab experiment (N = 12) to assess task completion time, number of steps, and VR sickness. We discovered that hand- and torso-based methods require fewer steps than the head-based method, and the torso-based is slower than the other two. Moreover, the number of collisions and virtual reality sickness were comparable among the methods.

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