Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
Date:May 2024
Teams:University of Chinese Academy of Sciences
Writers:Tianren Luo, Fenglin Lu, Jiafu Lv, Xiaohui Tan, Chang Liu, Fangzhi Yan, Jin Huang, Chun Yu, Teng Han, Feng Tian
PDF:Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
Abstract
Multi-user locomotion in VR has grown increasingly common, posing numerous challenges. A key factor contributing to these challenges is the gaps in experience between active and passive users during co-locomotion. Yet, there remains a limited understanding of how and to what extent these experiential gaps manifest in diverse multi-user co-locomotion scenarios. This paper systematically explores the gaps in physiological and psychological experience indicators between active and passive users across various locomotion situations. Such situations include when active users walk, fly by joystick, or teleport, and passive users stand still or look around. We also assess the impact of factors such as sub-locomotion type, speed/teleport-interval, motion sickness susceptibility, etc. Accordingly, we delineate acceptability disparities between active and passive users, offering insights into leveraging notable experimental findings to mitigate discomfort during co-locomotion through avoidance or intervention.