MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
PubDate: Dec 2024
Teams: nvidia
Writers: Chen Tessler;Yunrong Guo;Ofir Nabati;Gal Chechik;Xue Bin Peng
PDF: MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
Project: MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
Abstract
We introduce MaskedMimic a single unified controller for physically simulated humanoids. Our system is capable of generating a wide range of motions across diverse terrains from intuitive user-defined intents. In this work, we show several applications, including generating full-body motion from partial joint target positions, responding to joystick steering, engaging in object interactions, following paths, interpreting text commands, and even combining these modalities, such as executing text-stylized path following.