跳至内容
  • 首页
  • 资讯
  • 资源下载
  • 行业方案
  • Job招聘
  • Paper论文
  • Patent专利
  • 映维会员
  • 导航收录
  • 合作
  • 关于
  • 微信群
  • All
  • XR
  • CV
  • CG
  • HCI
  • Video
  • Optics
  • Perception
  • Reconstruction

Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering

编辑:广东客   |   分类:Perception   |   2025年3月19日

Note: We don't have the ability to review paper

PubDate: Otc 2024

Teams:Universidade Federal Fluminense

Writers:Horácio Henriques, Eder Oliveira, Esteban Clua, Daniela Trevisan

PDF:Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering

Abstract

Foveated Rendering is a fundamental approach for optimizing latency and achieving high fidelity graphics in Virtual Reality. With the advent of real-time ray tracing, different global illumination effects are becoming feasible in interactive media, although still require solutions for optimally displaying such effects. At the same time, neural rendering techniques, such as Neural Radiance Fields (NeRF) and Gaussian Splatting are featuring realistic reconstruction of objects and scenes through real or pre-rendered images. Previous works introduced the possibility of hybrid rendering approaches, using full Ray Tracing techniques for the Fovea regions of a Head Mounted Display and Neural Rendering approaches, using baked and previously trained Networks for inferring realistic light effects in a more optimal and faster way for the peripheral region. In this work we make a deep analysis of human perception related to five different lighting conditions, commonly achieved by Ray Tracing techniques when combining NeRF for approaching the peripheral region. To this end we conducted a Double-Stimulus Impairment Scale (DSIS) test with 42 users, half of whom were tested on their perception of lighting effects with the reticule present in the image to fixate the user’s gaze, and half of whom were tested without the reticule. Results analysis enhance our understanding of visual perception in virtual reality and the limitations of NeRF on reproducing ray tracing effects for VR environments.

本文链接:https://paper.nweon.com/16241

您可能还喜欢...

  • 34a9bd8fe3ff48968bde5485d05e3e8b-thumb-medium

    3D Shape Reconstruction from Vision and Touch

    2020年12月08日 映维

  • 屏幕截图-2024-01-23-141016-thumb-medium

    Visuo-haptic Crossmodal Shape Perception Model for Shape-Changing Handheld Controllers Bridged by Inertial Tensor

    2024年02月01日 广东客

  • bd44bf430c5bae088349bfd35e29e0bb-thumb-medium

    VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism

    2022年02月07日 映维

关注:

最新AR/VR行业分享

  • ★ 夏普发布198g系留式VR眼镜,11月下旬启动众筹 2025年11月1日
  • ★ 2025年11月01日美国专利局新申请AR/VR专利摘选 2025年11月1日
  • ★ 映维日报:苹果专利用AR/VR校准家庭影院,xMEMS完成2100万美元D轮融资 2025年10月31日
  • ★ XR+机器人:探秘用头显远程操控的NEO如何重新定义家务活 2025年10月31日
  • ★ xMEMS完成2100万美元D轮融资推进XR眼镜技术研发 2025年10月31日

最新AR/VR专利

  • ★ Snap Patent | Led illuminated projector 2025年10月30日
  • ★ Meta Patent | Sensor shift for optical image stabilization and focusing in compact camera devices 2025年10月30日
  • ★ Meta Patent | Photo spacer and column spacer design for lcd display 2025年10月30日
  • ★ MagicLeap Patent | Spectator view of virtual and physical objects 2025年10月30日
  • ★ Lumus Patent | Optical system for directing an image for viewing 2025年10月30日

最新AR/VR行业招聘

  • ★ Microsoft AR/VR Job | High Performance Compute, Director 2025年6月5日
  • ★ Microsoft AR/VR Job | Data Center Technician/ Technicien de Centre de Données 2025年6月3日
  • ★ Microsoft AR/VR Job | Senior Product Designer 2025年5月16日
  • ★ Apple AR/VR Job | AirPlay Audio Engineer 2025年3月27日
  • ★ Apple AR/VR Job | iOS Perception Engineer 2025年3月27日
  • 首页
  • 资讯
  • 资源下载
  • 行业方案
  • Job招聘
  • Paper论文
  • Patent专利
  • 映维会员
  • 导航收录
  • 合作
  • 关于
  • 微信群

联系微信:ovalics

版权所有:广州映维网络有限公司 © 2025

备案许可:粤ICP备17113731号-2

备案粤公网安备:44011302004835号

友情链接: AR/VR行业导航

读者QQ群:251118691

Quest QQ群:526200310

开发者QQ群:688769630

Paper