跳至内容
  • 首页
  • 资讯
  • 资源下载
  • 行业方案
  • Job招聘
  • Paper论文
  • Patent专利
  • 映维会员
  • 导航收录
  • 合作
  • 关于
  • 微信群
  • All
  • XR
  • CV
  • CG
  • HCI
  • Video
  • Optics
  • Perception
  • Reconstruction

Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering

编辑:广东客   |   分类:Perception   |   2025年3月19日

Note: We don't have the ability to review paper

PubDate: Otc 2024

Teams:Universidade Federal Fluminense

Writers:Horácio Henriques, Eder Oliveira, Esteban Clua, Daniela Trevisan

PDF:Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering

Abstract

Foveated Rendering is a fundamental approach for optimizing latency and achieving high fidelity graphics in Virtual Reality. With the advent of real-time ray tracing, different global illumination effects are becoming feasible in interactive media, although still require solutions for optimally displaying such effects. At the same time, neural rendering techniques, such as Neural Radiance Fields (NeRF) and Gaussian Splatting are featuring realistic reconstruction of objects and scenes through real or pre-rendered images. Previous works introduced the possibility of hybrid rendering approaches, using full Ray Tracing techniques for the Fovea regions of a Head Mounted Display and Neural Rendering approaches, using baked and previously trained Networks for inferring realistic light effects in a more optimal and faster way for the peripheral region. In this work we make a deep analysis of human perception related to five different lighting conditions, commonly achieved by Ray Tracing techniques when combining NeRF for approaching the peripheral region. To this end we conducted a Double-Stimulus Impairment Scale (DSIS) test with 42 users, half of whom were tested on their perception of lighting effects with the reticule present in the image to fixate the user’s gaze, and half of whom were tested without the reticule. Results analysis enhance our understanding of visual perception in virtual reality and the limitations of NeRF on reproducing ray tracing effects for VR environments.

本文链接:https://paper.nweon.com/16241

您可能还喜欢...

  • Sound Field Translation Methods for Binaural Reproduction

    2020年11月26日 映维

  • d88224c7a79f07f07fa4e4e04fd85303-thumb-medium

    From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness

    2020年06月22日 映维

  • b3756ad00f12222bfb5b34ed934b4f64-thumb-medium

    Using your own muscles: realistic physical experiences in VR

    2020年07月07日 映维

关注:

最新AR/VR行业分享

  • ★ 映维日报:Meta发布SAM 3D模型秒转VR资产,李飞飞Marble AI革新WebXR场景生成 2025年11月25日
  • ★ AR眼镜中的誓约:日本女子与虚拟丈夫完成戒指交换 2025年11月25日
  • ★ MPEG-I沉浸式音频揭秘:重新定义下一代VR与AR音效 2025年11月25日
  • ★ 单图瞬变交互空间,李飞飞的Marble AI革新WebXR 3D场景生成 2025年11月25日
  • ★ Meta发布SAM 3D模型实现秒级现实物体VR化 2025年11月25日

最新AR/VR专利

  • ★ Apple Patent | Ring input device with touch-sensitive input 2025年11月20日
  • ★ Samsung Patent | Controller device and method for tracking controller device using a wearable electronic device 2025年11月20日
  • ★ Ultraleap Patent | Free-space user interface and control using virtual constructs 2025年11月20日
  • ★ Ultraleap Patent | User-defined virtual interaction space and manipulation of virtual cameras with vectors 2025年11月20日
  • ★ Ultraleap Patent | Systems and methods of creating a realistic displacement of a virtual object in virtual reality/augmented reality environments 2025年11月20日

最新AR/VR行业招聘

  • ★ Microsoft AR/VR Job | High Performance Compute, Director 2025年6月5日
  • ★ Microsoft AR/VR Job | Data Center Technician/ Technicien de Centre de Données 2025年6月3日
  • ★ Microsoft AR/VR Job | Senior Product Designer 2025年5月16日
  • ★ Apple AR/VR Job | AirPlay Audio Engineer 2025年3月27日
  • ★ Apple AR/VR Job | iOS Perception Engineer 2025年3月27日
  • 首页
  • 资讯
  • 资源下载
  • 行业方案
  • Job招聘
  • Paper论文
  • Patent专利
  • 映维会员
  • 导航收录
  • 合作
  • 关于
  • 微信群

联系微信:ovalics

版权所有:广州映维网络有限公司 © 2025

备案许可:粤ICP备17113731号-2

备案粤公网安备:44011302004835号

友情链接: AR/VR行业导航

读者QQ群:251118691

Quest QQ群:526200310

开发者QQ群:688769630

Paper