Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devices
PubDate: June 2019
Teams: Universidad Carlos III de Madrid
Writers: Paloma Díaz；Telmo Zarraonandía；Mónica Sánchez-Francisco；Ignacio Aedo；Teresa Onorati
Virtual Reality (VR) can support engaging and effective learning and current VR devices commercially available are opening up opportunities and expectations in higher education. An open research question is determining whether the fidelity of the VR device (e.g. resolution, framerate, etc.) impacts learning. This work aims to address this question by conducting a study wherein the quality of the experience and the knowledge acquired using a high fidelity (and high priced) VR headset is compared against a lower fidelity (and lower priced) VR headset. The results of the study do not reveal significant difference in spatial and experiential learning. The user satisfaction and experience are also similar regardless of the headset used.