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Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devices

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PubDate: June 2019

Teams: Universidad Carlos III de Madrid

Writers: Paloma Díaz;Telmo Zarraonandía;Mónica Sánchez-Francisco;Ignacio Aedo;Teresa Onorati

PDF: Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devices

Abstract

Virtual Reality (VR) can support engaging and effective learning and current VR devices commercially available are opening up opportunities and expectations in higher education. An open research question is determining whether the fidelity of the VR device (e.g. resolution, framerate, etc.) impacts learning. This work aims to address this question by conducting a study wherein the quality of the experience and the knowledge acquired using a high fidelity (and high priced) VR headset is compared against a lower fidelity (and lower priced) VR headset. The results of the study do not reveal significant difference in spatial and experiential learning. The user satisfaction and experience are also similar regardless of the headset used.

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