VRTe do: the way of the virtual hand

Note: We don't have the ability to review paper

PubDate: November 2018

Teams: University of Stuttgart;Keio University Graduate School of Media Design

Writers: Kevin Wennrich, Benjamin Tag, Kai Kunze

PDF: VRTe do: the way of the virtual hand


We are presenting a Virtual Reality training system for Karate kata based on motion capture and Virtual Reality technologies. The system is built as a game, in which the player needs to learn and repeat different kata to progress and reach the next level. Different levels are represented by obi (belts) of different color, corresponding real Karate obi. We capture players’ motion with a Kinect camera and enable interaction with game objects. A database is integrated in the game so that different players can use, save and track their training progress.