Real-Virtual Bridge: Operating Real Smartphones from the Virtual World
PubDate: November 2018
Teams: Nikon Corporation
Writers: Tomomi Takashina, Mika Ikeya, Tsutomu Tamura, Makoto Nakazumi, Tatsushi Nomura, Yuji Kokumai
Modern industrial products should incorporate inclusive designs, be sustainable, and capable of addressing emerging usage. The adaptation interface is a supplementary approach to meet these targets. To make capacitive touchscreens adaptive, a method to simulate finger touch is needed. Takashina and others have proposed quasi-touch to allow a touch panel to recognize touches electrically without using fingers. Virtual reality is expected to be found in practical applications now after success in entertainment applications. In such practical applications, a mechanism to connect real objects and virtual objects is needed. We call this mechanism a real-virtual bridge, which is a form of an adaptation interface. As a simple example, a user might want to operate their smartphone when they does a job in the virtual world. Therefore, we applied quasi-touch to allow users to operate real smartphones from virtual worlds, and constructed a proof-of-concept prototype. In a preliminary evaluation, a participant played a real smartphone game in the virtual space and reported that he felt as if he had played a game on a real smartphone.