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Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction

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PubDate: October 2018

Teams: University of Hawaii at Manoa

Writers: Nurit Kirshenbaum;Dylan Kobayashi;Ryan Theriot;Kari Noe;Jason Leigh

PDF: Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction

Abstract

We describe a flying broom application inspired by the Harry Potter world that we developed for the Destiny-class CyberCANOE - a surround screen hybrid reality environment (HRE). This application uses a broom shaped tangible controller that allows the player to use their body to steer. Our intention with this work is to encourage users to fully engage with the 320° surround view the Destiny environment offers.

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Paper