Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction
Note: We don't have the ability to review paper
PubDate: October 2018
Teams: University of Hawaii at Manoa
Writers: Nurit Kirshenbaum;Dylan Kobayashi;Ryan Theriot;Kari Noe;Jason Leigh
PDF: Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction
Abstract
We describe a flying broom application inspired by the Harry Potter world that we developed for the Destiny-class CyberCANOE - a surround screen hybrid reality environment (HRE). This application uses a broom shaped tangible controller that allows the player to use their body to steer. Our intention with this work is to encourage users to fully engage with the 320° surround view the Destiny environment offers.