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Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting

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Title: Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting

Teams: Nvidia;Technical University of Munich

Writers: Robert Maier (Technical University of Munich);Kihwan Kim;Daniel Cremers (Technical University of Munich );Jan Kautz;Matthias Nießner (Technical University of Munich and Stanford University)

Publication date: October 22, 2017

Abstract

We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected keyframes, and their camera poses along with material and scene lighting. To this end, we propose a joint surface reconstruction approach that is based on shape-from-shading (SfS) techniques and utilizes the estimation of spatially-varying spherical harmonics (SVSH) from subvolumes of the reconstructed scene. Through extensive examples and evaluations, we demonstrate that our method dramatically increases the level of detail in the reconstructed scene geometry and contributes highly to consistent surface texture recovery.

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