Evaluating the influence of location and medium applied to mobile VR storytelling
PubDate: November 2017
Teams: Madeira Interactive Technologies Institute
Writers: Paulo Bala;Mara Dionísio;Rui Trindade;Sandra Olim;Valentina Nisi;Nuno Nunes
PDF: Evaluating the influence of location and medium applied to mobile VR storytelling
Abstract
This paper investigates whether location and medium affect the experience of interactive storytelling in the context of mobile Virtual Reality systems. For this purpose, we discuss the development of Fragments of Laura, a location-aware multimedia application in a larger interactive transmedia story, where users can view a 360° narrative in a 3D environment. We conducted a user study with the intention of measuring Presence, Flow and Narrative Transportation and evaluate four scenarios resulting from the combination of two independent variables - location (existence and absence of links between the test location and the narrative location) and medium (tablet and mobile virtual reality with smartphones). Our results show that the user experience while watching a narrative fluctuates depending on the location where is viewed and the device in which is viewed. Locations linked with the content lead to a significantly increased Flow, Presence, and Narrative Transportation.