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Evaluating the influence of location and medium applied to mobile VR storytelling

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PubDate: November 2017

Teams: Madeira Interactive Technologies Institute

Writers: Paulo Bala;Mara Dionísio;Rui Trindade;Sandra Olim;Valentina Nisi;Nuno Nunes

PDF: Evaluating the influence of location and medium applied to mobile VR storytelling

Abstract

This paper investigates whether location and medium affect the experience of interactive storytelling in the context of mobile Virtual Reality systems. For this purpose, we discuss the development of Fragments of Laura, a location-aware multimedia application in a larger interactive transmedia story, where users can view a 360° narrative in a 3D environment. We conducted a user study with the intention of measuring Presence, Flow and Narrative Transportation and evaluate four scenarios resulting from the combination of two independent variables - location (existence and absence of links between the test location and the narrative location) and medium (tablet and mobile virtual reality with smartphones). Our results show that the user experience while watching a narrative fluctuates depending on the location where is viewed and the device in which is viewed. Locations linked with the content lead to a significantly increased Flow, Presence, and Narrative Transportation.

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