雨果巴拉:行业北极星Vision Pro过度设计不适合市场

The matrix has you: realizing slow motion in full-body virtual reality

Note: We don't have the ability to review paper

PubDate: November 2017

Teams: Ulm University

Writers: Michael Rietzler;Florian Geiselhart;Enrico Rukzio

PDF: The matrix has you: realizing slow motion in full-body virtual reality

Abstract

While we perceive time as a constant factor in the real world, it can be manipulated in media. Being quite easy for linear media, this is used for various aspects of storytelling e.g., by applying slow motion in movies or TV. Interactive media like VR however poses additional challenges, because user interaction speed is independent from media speed. While it is still possible to change the speed of the environment, for interaction it is also necessary to deal with the emerging speed mismatch, e.g., by slowing down visual feedback of user movements. In this paper, we explore the possibility of such manipulations of visual cues, with the goal of enabling the use of slow motion also in immersive interactive media like VR. We conducted a user study to investigate the impact of limiting angular velocity of a virtual character in first person view in VR. Our findings show that it is possible to use slow motion in VR while maintaining the same levels of presence, enjoyment and susceptibility to motion sickness, while users adjust to the maximum speed quickly. Moreover, our results also show an impact of slowing down user movements on their time estimations.

您可能还喜欢...

Paper