Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds

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PubDate: November 2016

Teams: Portuguese Catholic University

Writers: Jorge C. S. Cardoso

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Abstract

In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques — gaze-directed locomotion and gamepad-based locomotion. We performed a user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241–9 ssessment of comfort questionnaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques.

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