Digital ira and beyond: creating real-time photoreal digital actors
Note: We don't have the ability to review paper
PubDate: July 2014
Teams: Javier von der Pahlen;Jorge Jimenez;Etienne Danvoye;Paul Debevec;Graham Fyffe;Oleg Alexander
Writers: Javier von der Pahlen;Jorge Jimenez;Etienne Danvoye;Paul Debevec;Graham Fyffe;Oleg Alexander
PDF: Digital ira and beyond: creating real-time photoreal digital actors
Abstract
This course explains a complete process for creating next-generation realtime digital human characters, using the Digital Ira collaboration between USC ICT and Activision as an example, covering highres facial scanning, blendshape rigging, video-based performance capture, animation compression, realtime skin and eye shading, hair, latest results, and future directions.