Edge Computing Meets Millimeter-wave Enabled VR: Paving the Way to Cutting the Cord
PubDate: Feb 2018
Teams: University of the Basque Country;Nokia Bell Labs
Writers: Mohammed S. Elbamby, Cristina Perfecto, Mehdi Bennis, Klaus Doppler
PDF: Edge Computing Meets Millimeter-wave Enabled VR: Paving the Way to Cutting the Cord
Abstract
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users’ poses, proactive computing and caching are used to pre-compute and store users’ HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users’ requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to 30% reduction in end-to-end delay and 50% in the 90th percentile communication delay.