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Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays

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Title: Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays

Teams: Microsoft

Writers: Daniel Schneider Alexander Otte Axel Simon Kublin Per Ola Kristensson Eyal Ofek Michel Pahud Alexander Martschenko Jens Grubert

Publication date: March 2020

Abstract

Representing users’ hands and fingers in virtual reality is crucial for many tasks. Recently, virtual reality head-mounted displays, capable of camera-based inside-out tracking and finger and hand tracking, are becoming popular and complement add-on solutions, such as Leap Motion.

However, interacting with physical objects requires an accurate grounded positioning of the virtual reality coordinate system relative to relevant objects, and a good spatial positioning of the user’s fingers and hands.

To better understand the capabilities of Virtual Reality headset finger tracking, we ran a controlled experiment comparing commodity hand and finger tracking systems (HTC Vive and Leap Motion) and report on the accuracy of commodity hand tracking.

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