Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays

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Title: Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays

Teams: Microsoft

Writers: Daniel Schneider Alexander Otte Axel Simon Kublin Per Ola Kristensson Eyal Ofek Michel Pahud Alexander Martschenko Jens Grubert

Publication date: March 2020

Abstract

Representing users’ hands and fingers in virtual reality is crucial for many tasks. Recently, virtual reality head-mounted displays, capable of camera-based inside-out tracking and finger and hand tracking, are becoming popular and complement add-on solutions, such as Leap Motion.

However, interacting with physical objects requires an accurate grounded positioning of the virtual reality coordinate system relative to relevant objects, and a good spatial positioning of the user’s fingers and hands.

To better understand the capabilities of Virtual Reality headset finger tracking, we ran a controlled experiment comparing commodity hand and finger tracking systems (HTC Vive and Leap Motion) and report on the accuracy of commodity hand tracking.

Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays

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