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TanGi: Tangible Proxies For Embodied Object Exploration and Manipulation in Virtual Reality

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PubDate: Jan 2020

Teams: University College London;University of New Brunswick;University of Toronto;htw saar

Writers: Martin Feick, Scott Bateman, Anthony Tang, André Miede, Nicolai Marquardt

PDF: TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality

Abstract

Exploring and manipulating complex virtual objects is challenging due to limitations of conventional controllers and free-hand interaction techniques. We present the TanGi toolkit which enables novices to rapidly build physical proxy objects using Composable Shape Primitives. TanGi also provides Manipulators allowing users to build objects including movable parts, making them suitable for rich object exploration and manipulation in VR. With a set of different use cases and applications we show the capabilities of the TanGi toolkit, and evaluate its use. In a study with 16 participants, we demonstrate that novices can quickly build physical proxy objects using the Composable Shape Primitives, and explore how different levels of object embodiment affect virtual object exploration. In a second study with 12 participants we evaluate TanGi’s Manipulators, and investigate the effectiveness of embodied interaction. Findings from this study show that TanGi’s proxies outperform traditional controllers, and were generally favored by participants.

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