雨果巴拉:行业北极星Vision Pro过度设计不适合市场

Case Study of Short Animation with Facial Capture Technology Using Mobile

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PubDate: Aug 2020

Teams: Dongseo University;China-Korea Institute of New Media

Writers: Jie Gu;Hwang Juwon;Choi Chulyoung

PDF: Case Study of Short Animation with Facial Capture Technology Using Mobile

Abstract

The Avengers film produced by Marvel Comics shows visual effects that were impossible to produce in the past. Companies that produce film special effects were initially equipped with large personnel and equipment, but technology is gradually evolving to be feasible for smaller companies that do not have high-priced equipment and a large workforce. The development of hardware and software is becoming increasingly available to the general public as well as to experts. Equipment and software which were difficult for individuals to purchase before quickly popularized high-performance computers as the game industry developed. The development of the cloud has been the driving force behind software costs. As augmented reality (AR) performance of mobile devices improves, advanced technologies such as motion tracking and face recognition technology are no longer implemented by expensive equipment. Under these circumstances, after implementing mobile-based facial capture technology in animation projects, we have identified the pros and the cons and suggest better solutions to improve the problem.

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