Eye-dominance-guided Foveated Rendering

Note: We don't have the ability to review paper

PubDate: February 2020

Teams: University of Maryland;Google

Writers: Xiaoxu Meng; Ruofei Du; Amitabh Varshney

PDF: Eye-dominance-guided Foveated Rendering


Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions. Here, we present a simple yet effective technique for further reducing the cost of foveated rendering by leveraging ocular dominance – the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (with higher detail) for the dominant eye than the non-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performance while preserving the same level of perceived visual quality.