Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?

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PubDate: May 2020

Teams: Simon Fraser University;Human-Computer Interaction University of Trier

Writers: Bernhard E. Riecke; Daniel Zielasko

PDF: Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?

Abstract

When we walk through the physical worlds, our locomotion is naturally accompanied by a compelling and embodied sensation of mobility and self-motion – something that is missing from many gaming, telepresence, and VR applications unless users physically move. Physically moving has long been known to enhance spatial orientation performance when compared to imagined locomotion [8], [16], [18] and controller-based movements in VR [8]

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