雨果巴拉:行业北极星Vision Pro过度设计不适合市场

FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic

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PubDate: December 2020

Teams: National Taipei University of Technology

Writers: Dan-Feng Lee;Xiang-Wen Huang;Yu-Chia Chen;Yu-Xiu Hsu;Shu-Yu Chang;Ping-Hsuan Han

PDF: FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic

Abstract

Users can experience sufficient visual and auditory feedback with a current head-mounted display and can interact with objects in the virtual environment with controllers. Still, current controllers only provide vibration feedback in addition to track the local motion. In order to improve haptic feedback during manipulation, previous research focuses on utilizing prop, wearable devices, or retrofit of the VR controller. Nevertheless, props only provide the shape and texture; the wearable device could not simulate multiple tactile sensations on a texture; while the VR controller could not simulate the shape of the object. However, the combination of wearable device and VR controller can provide some other tactile sensations, such as vibration, wind, and thermal. Therefore, we present FoodBender, an immersive VR game with multisensory feedback, which utilizes an attachable haptic device to activate utensil for playing in the immersive game. With the utensil on the device, we can simulate virtual objects’ shape and texture. Furthermore, user can receive additional vibration, wind, thermal feedback from the attachable device. In our game, physical kitchenware are used to simulate virtual weapons with various haptic feedback in the virtual environment.

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