Efficient Peripheral Flicker Reduction for Foveated Rendering in Mobile VR Systems
PubDate: May 2020
Teams: Facebook AR/VR
Writers: Haomiao Jiang; Tianxin Ning; Behnam Bastani
We propose an efficient algorithm to largely mitigate the flickering artifacts induced by tile based foveated rendering, which can be executed in sub-milliseconds on mobile VR platform. The algorithm can be easily integrated to VR applications without intrusively affecting the development process. We demonstrate the speed and visual quality of the proposed algorithm on the Oculus Quest.