Different Types of Users, Different Types of Immersion: A User Study of Interaction Design and Immersion in Consumer Virtual Reality
PubDate: June 2018
Teams: Universität Witten
Writers: Jonathan Harth; Alexandra Hofmann; Mike Karst; David Kempf; Annelie Ostertag; Isabell Przemus; Bernhard Schaefermeyer
Abstract
Today’s consumer virtual reality (VR) devices have reached a level of complexity that necessitates innovative solutions, interaction designs, and the potential for greater user immersion. For example, the advanced interaction website developer Leap Motion presented the following introduction of their groundbreaking VR device: “Until the rise of virtual reality, we lived on the edge of a digital universe that was trapped behind glass screens. Now the glass is breaking. The digital is taking substance in our reality. But VR and AR is (sic) still largely unexplored.”