VR Sickness in Continuous Exposure to Live-action 180°Video
PubDate: August 2019
Teams: Meiji University;L.A.B Co. Ltd.
Writers: Sinan Zhang; Akiyoshi Kurogi; Yumie Ono
The goal of this study was to determine the factors that determine the degree of VR sickness in order to improve the audiovisual experience of VR videos or games. We used a simulator sickness questionnaire to evaluate the degree of VR sickness for nine types of live-action 180-degree videos, with a combination of different movement speeds and fields of view (FOV). Among the 40 participants we tested, those suffering from motion sickness had more serious symptoms than those without motion sickness. Although statistical tests failed to show significant differences related to the movement speeds or fields of view, our results suggested that VR exposure time was the most important factor influencing VR sickness.