GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for Unity
PubDate: May 2020
Teams: The University of Texas at San Antonio
Writers: Samuel Ang; John Quarles
Virtual reality (VR) technology faces a major road block in the form of cybersickness. Cybersickness describes the collection of negative symptoms sometimes experienced while immersed in virtual environments, such as disorientation, nausea, and fatigue. Many techniques exist to reduce cybersickness, for example, reducing the user’s field of view, or dynamically blurring the user’s vision. But to utilize these techniques, researchers may need to develop them from scratch. To remedy this, we implemented several previously reported reduction techniques in Unity, packaged them in an open source repository, and created tutorials for ease of integration. These techniques are now simple to add, and require no dependencies outside of what comes with a default Unity project. We intend to create an outlet for researchers to submit new techniques as they are developed. GingerVR can help to lessen the work load for developers, and researchers looking to further evaluate these cybersickness reduction techniques.