Modeling a Virtual Reality System with Caching and Computing Capabilities at Mobile User’ Device

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PubDate: March 2020

Teams: VNU-University of Engineering and Technology;University of Luxembourg

Writers: Huy Phi Cong; Ha Huu Tran; Anh Vu Trinh; Thang X. Vu

PDF: Modeling a Virtual Reality System with Caching and Computing Capabilities at Mobile User’ Device

Abstract

Virtual reality (VR) recently is a promising technique in both industry and academia due to its potential applications in immersive experiences including website, game, tourism, or museum. VR technique provides an amazing 3-Dimensional (3D) experiences by requiring a very high amount of elements such as images, texture, depth, focus length, etc. However, in order to apply VR technique to various devices, especially in mobiles, ultra-high transmission rate and extremely low latency are really big challenge. Considering this problem, this paper proposes a novel combination model by transforming the computing capability of VR device into an equivalent caching amount while remaining low latency and fast transmission. In addition, Classic caching models are used to computing and catching capabilities which is easily apply to multi-user models.

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