Sensory Effect Authoring Tool for Virtual Reality Simulation
PubDate: November 2018
Teams: Electronics and Telecommunications Research Institute, Daejeon
Writers: Noh-Sam Park; Mikyong Han
PDF: Sensory Effect Authoring Tool for Virtual Reality Simulation
Abstract
In this paper, we introduce the authoring tool for Virtual Reality content with sensory effects information. We adopt MPEG-V part 3 standard as the means for representing and communicating sensory effects so the generated VR content can be compatible in other standard compatible devices. We propose the Unity plug-in for authoring to facilitate the easy use of a tool. Sensory effects can be made as active or passive, which renders the effects with or without the user’s interactions respectively. We developed the tool to communicate sensory data with both software and hardware simulators in order to represent the effects.