Procedural Content Generation using Artificial Intelligence for Unique Virtual Reality Game Experiences

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PubDate: December 2019

Teams: University of Passo Fundo

Writers: João Pedro Assunção Campos; Rafael Rieder

PDF: Procedural Content Generation using Artificial Intelligence for Unique Virtual Reality Game Experiences

Procedural Content Generation using Artificial Intelligence for Unique Virtual Reality Game Experiences

Abstract

The aim of this study is to define and develop a procedural content generation method based on Artificial Intelligence for immersive games. We investigated the use of procedural content generation techniques based on agents and decision trees, applying it to a virtual reality game design using Unreal. In this context, it is possible to offer a unique game experience for each user, considering personal decisions during the interaction process.

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