Advertising perception with immersive virtual reality devices

Note: We don't have the ability to review paper

PubDate: April 2017

Teams: University of Sao Paulo

Writers: Eduardo Zilles Borba; Marcelo Knorich Zuffo

PDF: Advertising perception with immersive virtual reality devices


This poster presents an initial study about people experience with advertising messages in Virtual Reality (VR) that simulates the urban space. Besides looking to the plastic and textual factors perceived by the users in the Virtual Environment (VE), this work also reflects about effects of immersion provided by different technological devices and its possible influences in the advertising message reception process – a head-mounted display (Oculus Rift DK2), a cavern automatic virtual environment (CAVE) and a desktop monitor (PC). To carry this empirical experiment, a 3D scenario that simulates a real city urban space was created and several advertising image formats were inserted on its landscape. User navigation through the urban space was designed in a firstperson perspective. In short, we intend to accomplish two objectives: (a) to identify which factors lead people to pay attention to adverting in immersive VE; (b) to verify the immersion effects produced by different VR interfaces in the perception of advertising.