Smart Choices for Deviceless and Device-Based Manipulation in Immersive Virtual Reality
PubDate: August 2018
Teams: University of Verona;INESC-ID Lisboa
Writers: Fabio M. Caputo; Daniel Mendes; Alessia Bonetti; Giacomo Saletti; Andrea Giachetti
PDF: Smart Choices for Deviceless and Device-Based Manipulation in Immersive Virtual Reality
Abstract
The choice of a suitable method for object manipulation is one of the most critical aspects of virtual environment design. It has been shown that different environments or applications might benefit from direct manipulation approaches, while others might be more usable with indirect ones, exploiting, for example, three dimensional virtual widgets. When it comes to mid-air interactions, the success of a manipulation technique is not only defined by the kind of application but also by the hardware setup, especially when specific restrictions exist. In this paper we present an experimental evaluation of different techniques and hardware for mid-air object manipulation in immersive virtual environments (IVE). We compared task performances using both deviceless and device-based tracking solutions, combined with direct and widget-based approaches. We also tested, in the case of freehand manipulation, the effects of different visual feedback, comparing the use of a realistic virtual hand rendering with a simple cursor-like visualization.