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Diegetic cues for guiding the viewer in cinematic virtual reality

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PubDate: November 2017

Teams: University of Munich;Macromedia Munic

Writers: Sylvia Rothe;Heinrich Hußmann;Mathias Allary

PDF: Diegetic cues for guiding the viewer in cinematic virtual reality

Abstract

Cinematic Virtual Reality has been increasing in popularity in the last years. Watching 360° movies with a Head Mounted Display, the viewer can freely choose the direction of view, and thus the visible section of the movie. We explored three cinematic methods of guiding the viewers’ attention: lights, sounds, and movements. For that, we developed a measurement technique to obtain heat maps of viewing directions and applied statistical analysis methods for spatial data. The results of our work show that the attention of the viewer can be directed by sound and movements. New sound induces the viewer to search for the source of the sound, not all participants paid attention to the direction of the sound. In our experiments, lights without movements did not draw more attention than other objects. However, a moving light cone changed the viewing direction considerably.

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