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Development and evaluation of a unity-based, kinect-controlled avatar for physical rehabilitation

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PubDate: July 2015

Teams: The University of Texas at Arlington;Texas State University

Writers: Dylan Ebert;Vangelis Metsis;Fillia Makedon

PDF: Development and evaluation of a unity-based, kinect-controlled avatar for physical rehabilitation

Abstract

This paper presents our work in developing a 3D Avatar representation of a physical therapist, to guide the rehabilitation process of patient, while the therapist is not physically present. We describe our development approach, and assess the motion accuracy of an avatar that moves according to joint tracking input coming from Microsoft’s Kinect, while the therapist showcases the exercises. It is found that there is a strong correlation between the velocities of the Kinect and avatar joints, enough to make a system with high potential for real-world application.

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