Development and evaluation of a unity-based, kinect-controlled avatar for physical rehabilitation
PubDate: July 2015
Teams: The University of Texas at Arlington;Texas State University
Writers: Dylan Ebert;Vangelis Metsis;Fillia Makedon
PDF: Development and evaluation of a unity-based, kinect-controlled avatar for physical rehabilitation
Abstract
This paper presents our work in developing a 3D Avatar representation of a physical therapist, to guide the rehabilitation process of patient, while the therapist is not physically present. We describe our development approach, and assess the motion accuracy of an avatar that moves according to joint tracking input coming from Microsoft’s Kinect, while the therapist showcases the exercises. It is found that there is a strong correlation between the velocities of the Kinect and avatar joints, enough to make a system with high potential for real-world application.