Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
PubDate: April 2022
Teams: Xi’an Jiaotong-Liverpool University;Shandong University
Writers: Jialin Wang; Rongkai Shi; Zehui Xiao; Xueying Qin; Hai-Ning Liang
Abstract
Higher resolution is one of the main directions and drivers in the de-velopment of Virtual Reality (VR) Head-Mounted Displays (HMDs). However, given their associated higher cost, it is unclear the benefits of having higher resolution on user experience, especially in VR games. This research aims to investigate the effects of resolution in gameplay experience and simulator sickness for VR games. To this end, we designed an experiment to collect gameplay experience, simulator sickness (SS), and player performance data with a VR First-Person Shooter game. Our results indicate that 2K resolution is an important threshold for an enhanced gameplay experience without affecting performance and increasing SS levels.