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Computer Science Replugged: What Is the Use of Virtual Reality in Computer Science Education?

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PubDate: October 2019

Teams: University of Würzburg

Writers: Andreas Dengel

PDF: Computer Science Replugged: What Is the Use of Virtual Reality in Computer Science Education?

Abstract

By following the idea of not using computers at all, Computer Science Unplugged has set the course for many interactive, social, and hands-on activities dealing with concepts and problems of Computer Science Education. Through recent developments in immersive media, technologies like Virtual and Augmented Reality could enhance such activities or even enable new ones. When providing immersive educational media that induce a sense of presence in the virtual environment, the illusion of unmediated learning experience can be delivered. Hence, the concept of”Computer Science Replugged” can benefit from the affordances that Computer Science Unplugged thrives on while facilitating or enabling activities that might be impossible, dangerous, or expensive to carry out in reality. In order to foster research and activities associated with the Computer Science Replugged approach, this paper concludes with research questions for using immersive media in Computer Science Education.

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