Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
PubDate: October 2019
Teams: University of Duisburg-Essen
Writers: Andrey Krekhov;Sebastian Cmentowski;Katharina Emmerich;Jens Krüger
PDF: Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
Abstract
Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our own body. We hypothesize that such an illusion of virtual body ownership (IVBO) has a particularly high, yet overlooked potential for nonhumanoid avatars. To validate our claim, we use the example of three very different creatures—a scorpion, a rhino, and a bird—to explore possible avatar controls and game mechanics based on specific animal abilities. A quantitative evaluation underpins the high game enjoyment arising from embodying such nonhuman morphologies, including additional body parts and obtaining respective superhuman skills, which allows us to derive a set of novel design implications. Furthermore, the experiment reveals a correlation between IVBO and game enjoyment, which is a further indication that nonhumanoid creatures offer a meaningful design space for VR games worth further investigation.