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Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games

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PubDate: October 2019

Teams: University of Duisburg-Essen

Writers: Andrey Krekhov;Sebastian Cmentowski;Katharina Emmerich;Jens Krüger

PDF: Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games

Abstract

Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our own body. We hypothesize that such an illusion of virtual body ownership (IVBO) has a particularly high, yet overlooked potential for nonhumanoid avatars. To validate our claim, we use the example of three very different creatures—a scorpion, a rhino, and a bird—to explore possible avatar controls and game mechanics based on specific animal abilities. A quantitative evaluation underpins the high game enjoyment arising from embodying such nonhuman morphologies, including additional body parts and obtaining respective superhuman skills, which allows us to derive a set of novel design implications. Furthermore, the experiment reveals a correlation between IVBO and game enjoyment, which is a further indication that nonhumanoid creatures offer a meaningful design space for VR games worth further investigation.

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