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User experience evaluation focused on viewpoints and embodiment

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PubDate: April 2019

Teams: Universidade de Fortaleza

Writers: Cristina Scheibler;Maria Andréia Formico Rodrigues

PDF: User experience evaluation focused on viewpoints and embodiment

Abstract

The sense of embodiment of users in interactive graphics applications controlled by virtual reality devices involves several senses. This paper presents a user experience evaluation focused on user viewpoints (first and third-person perspectives) and their influence on the sense of embodiment of users, in a mobile game wearing a Head Mounted Display device. More precisely, we show the significant influence of the use of first-person perspective, the synchronism between movements of the 3D game character and those from the player in real-world and participant’s gender on the sense of embodiment. With respect to the genre, it was shown that the women participants perceived the SoE in both points of view, regardless of the game character being always in motion. As for the men participants, the sense of agency was influenced by the level of synchronism between player’s and character’s movements, resulting in the SoE being perceived only in the first-person perspective. We also concluded that the different points of view did not affect the user experience when playing the game, except for items that involved comfort and nausea.

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