Muscle action VR: to support embodied learning foundations of biomechanics in musculoskeletal system
PubDate: December 2018
Writers: Jinsil Hwaryoung Seo；Brian Michael Smith；Michael Bruner；Austin Payne；Margaret Cook；Michelle Pine；Erica Malone；Shinjiro Sueda；Shinjiro Sueda；Ben Heymann
Traditional anatomy education has struggled with teaching students muscle movements in the mindset of three-dimensional anatomical structure. We present Muscle Action VR, an embodied learning virtual reality system that allows students to explore the effects that muscles have on the body. This application was created for studying musculoskeletal structures through playful and creative engagement, while staying accurate to anatomical structures and terminology. Users learn the basics of the biomechanics of human anatomy by either moving their own body with VIVE trackers, or directly manipulating specific muscles using VIVE controllers. We believe this application contributes to teach three-dimensional spatial awareness and foundational biomechanics in anatomy education.